[Pybem-developers] Re: base36!
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From: Anthony B. <ab...@ii...> - 2002-06-25 13:46:46
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At 8:52 PM +0800 25/6/02, Adrian Smith wrote: >On Tue, 25 Jun 2002, Anthony Briggs wrote: > > At some point, Adrian said: > > >The PLY package you emailed me the pointer to looks excellent. > > >Much better in Python using introspection than in C >> >(where you had to create a file, run it to create source code, >> >then compile the source code, .. egghh!) >> >> The things that drew me to it were: >> >> a) it's been extensively debugged (by a CompSci class, no less) >> b) it has reasonable documentation, and a fair few examples >> c) it has a lot of testing modules, which should serve as additional >> documentation. >> >> Hopefully we should be able to get something off the ground fairly > > quickly, as far as items and skills. > > >Yes, it is very clean and clear. >Not just a wrapper of lex/yacc but done better! > >I'm almost inspired to get onto it.. Almost? ;) I'm planning on doing some work on items/skills. But I've got some washing up to do first. I'll work on that if you do some parser writing ;) And a thought: we could make some kind of skill/production based game (instead of Boojum) as a test. Something like - whoever builds a certain sort of building (a cathedral?) in a city wins that city, and a certain number of cities wins the game? The catch being that you need skills/raw materials to build, and there's a build heirarchy, so you can't just whack up a cathedral... Maybe this'd be interesting without combat (ie just raw production). Ant ps. Just realised this should be on the developer's list. pps. Did I tell you I had some emails from a guy trying to set up Thera? It worked, so I guess it passes one test. Though I haven't got any feedback from him yet as far as what he found hard, and what he didn't. -- ---------------------------------------------------- HyPEraCtiVE? HeY, WhO aRE YoU cALliNg HypERaCtIve?! aB...@Ii... ---------------------------------------------------- |