[Pybem-developers] Ideas
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From: Anthony B. <ab...@ii...> - 2002-06-11 17:25:15
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Here are some ideas for the sorts of game we might consider supporting. A wide array would be good, if only because it'll help get us out of the Atlantis mould: turn-based war games: The obvious one. Atlantis, wyreth, et al are what inspired this project in the first place. There could be many different genres, though - a civil war game, WWII mission, or a city-based game. other turn-based games: I reckon that pretty much any turn-based game is up for grabs. Civ, Civ II, Masters of Orion I&II, possibly even things like Star Fleet Battles (not that I'd ever want to play it, but someone might) non-simultaneous games: ie game where people take turns - Chess, Draughts, Go, tic-tac-toe ( this has potential as a tutorial) etc. wackiness: What about a version of Pimpwar? Or Bartok? the map: We're not limited to a simple, hex-based map. We could make a three-dimensional one, if we were writing a space game. We could make a simple, ten-'hex' map with American cities, for Pimpwar, or an 8x8 board for Chess. Players could even have orders to be able to create their own hexes. Actually, that's a really good idea for my mage game ;) programming games: Like codewar, or robowar(?). In most games, scripting can really take the micromanagement out of running a large faction, even if we don't specifically write a game as a coding exercise, so I think it's something worthwhile to do (just not right now). Creating some sort of bastion function with limited access to a unit's functions would let players script their monsters in python(!) Hope this gets you thinking... I'm off to bed. Ant -- ---------------------------------------------------- HyPEraCtiVE? HeY, WhO aRE YoU cALliNg HypERaCtIve?! aB...@Ii... ---------------------------------------------------- |