I have a bloating and importing problem. Here's a post to the swig list I made :
<snip>
Keep in mind I am a complete newbie to VC++, but I managed to muck my way through it and make a DLL. To my horror, this was the result:
rijndaelcmodule.dll == 245 K
whereas
rijndaelcmodule.so == 37 K
Is this a result of windoze linking against all those *.lib it needs? Is there any way I can prevent this from happening? Please say yes... I am completely ignorant when it comes to DLL building and the size increase is an unnaceptable bloat in my opinion!
Worse yet:
>>> import rijndaelc
ImportError: DLL load failed: One of the library files needed to
run this application cannot be found
ARG!
I could not get the Windoze version of swig to run on my box. It kept complaining that common.swg could not be found. So I merely swigged in Linux then compiled in Windoze. Could this be a problem even though the *_wrap.c code has the windows defines?
</snip>
Help anyone?
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Anyone with DLL building experience, please help!
I have a bloating and importing problem. Here's a post to the swig list I made :
<snip>
Keep in mind I am a complete newbie to VC++, but I managed to muck my way through it and make a DLL. To my horror, this was the result:
rijndaelcmodule.dll == 245 K
whereas
rijndaelcmodule.so == 37 K
Is this a result of windoze linking against all those *.lib it needs? Is there any way I can prevent this from happening? Please say yes... I am completely ignorant when it comes to DLL building and the size increase is an unnaceptable bloat in my opinion!
Worse yet:
>>> import rijndaelc
ImportError: DLL load failed: One of the library files needed to
run this application cannot be found
ARG!
I could not get the Windoze version of swig to run on my box. It kept complaining that common.swg could not be found. So I merely swigged in Linux then compiled in Windoze. Could this be a problem even though the *_wrap.c code has the windows defines?
</snip>
Help anyone?