Hi !

How can I make an exe that use the new pyopengl 3.0.0b1 ???

with the 3.0.0a6 version I have make it working by copying the egg and by forcing loading it at the start of the app
but it doesn't work with this version

py2exe correctly detect it and include it in the app but I get this

Traceback (most recent call last):
  File "texas.py", line 8, in <module>
  File "zipextimporter.pyo", line 82, in load_module
  File "OpenGL\GL\__init__.pyo", line 2, in <module>
  File "zipextimporter.pyo", line 82, in load_module
  File "OpenGL\raw\GL\__init__.pyo", line 6, in <module>
  File " zipextimporter.pyo", line 82, in load_module
  File "OpenGL\raw\GL\constants.pyo", line 7, in <module>
  File "zipextimporter.pyo", line 82, in load_module
  File "OpenGL\platform\__init__.pyo", line 20, in <module>
ImportError: No module named pkg_resources

if I add an unzipped copy of setuptools in my app folder, py2exe include pkg_resources but I get this

Traceback (most recent call last):
  File "texas.py ", line 8, in <module>
  File "zipextimporter.pyo", line 82, in load_module
  File "OpenGL\GL\__init__.pyo", line 2, in <module>
  File "zipextimporter.pyo", line 82, in load_module
  File "OpenGL\raw\GL\__init__.pyo", line 6, in <module>
  File "zipextimporter.pyo", line 82, in load_module
  File "OpenGL\raw\GL\constants.pyo", line 7, in <module>
  File "zipextimporter.pyo", line 82, in load_module
  File "OpenGL\platform\__init__.pyo", line 57, in <module>
  File "OpenGL\platform\__init__.pyo", line 53, in _load
RuntimeError: Unable to find an implementation for the 'win32' ('nt') platform


if anybody ahs a solution....

Seb