[PXCDD-commit] SF.net SVN: pxcdd: [394] trunk/website/index.html
Status: Alpha
Brought to you by:
tangentsoft
From: <tan...@us...> - 2006-07-12 09:29:16
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Revision: 394 Author: tangentsoft Date: 2006-07-12 02:29:09 -0700 (Wed, 12 Jul 2006) ViewCVS: http://svn.sourceforge.net/pxcdd/?rev=394&view=rev Log Message: ----------- Clarified some known bug items Modified Paths: -------------- trunk/website/index.html Modified: trunk/website/index.html =================================================================== --- trunk/website/index.html 2006-07-12 09:21:05 UTC (rev 393) +++ trunk/website/index.html 2006-07-12 09:29:09 UTC (rev 394) @@ -46,8 +46,8 @@ <h3>Known Bugs and Limitations</h3> <ul> <li type="disc"><a href="userdoc.html#c4d_texversion_plugin">PXCDD New Texture plugin</a> cannot yet launch BodyPaint after updating the texture version - <li type="disc"><a href="userdoc.html#c4d_upload_plugin">PXCDD Upload plugin</a> won't collect assets that aren't a direct texture link within a material channel (textures within shaders, sound files, etc) - <li type="disc">Windows version of <a href="userdoc.html#pxcddup">pxcddup</a> doesn't always exit absolutely cleanly (this is almost certainly of no practical consequence...just something we'd like to fix for pickiness reasons) + <li type="disc">The C4D plugins can only see textures used directly linked from within a material channel. If they are used indirectly, such as within a shader, the COFFEE language doesn't let us see them. + <li type="disc">The only asset linked from a scene that the <a href="userdoc.html#c4d_upload_plugin">PXCDD Upload plugin</a> understands are textures. Other assets, such as sounds, will not be uploaded.<li type="disc">Windows version of <a href="userdoc.html#pxcddup">pxcddup</a> doesn't always exit absolutely cleanly (this is almost certainly of no practical consequence...just something we'd like to fix for pickiness reasons) </ul> <h1>What Is PXCDD?</h1> <p>The Pixel Corps Digital Dailies project is a system of programs for automating the uploading and downloading of daily production of digital media files within a visual effects group. It was initially designed for the <a href="http://pixelcorps.com/" target="http://pixelcorps.com/">Pixel Corps</a> production teams, but is intended to be broadly useful.</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |