In the long term I plan on making it a data(base) bound grid component to go along with the standard max gui gadgets that I also intend to also extend so as to be data boud controls.
Keep up the good work!
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I'm in the process of making a binding for blitzmax (http://www.blitzmax.com) and thought you'd like to know.
Its a nice piece of work this string grid thanks for the effort!
I'd have been happier with a C interface like postgres (very easy to make a binding for!)
I've had to do things like this in my binding code
extern "C" void CSG_SetCell(CStringGrid* sg,int j,int i,char* s)
{
sg->SetCell(j,i,s);
}
but thats just me being picky!
In the long term I plan on making it a data(base) bound grid component to go along with the standard max gui gadgets that I also intend to also extend so as to be data boud controls.
Keep up the good work!
oh btw you might want to put the projects url in the readme.txt I'd forgotten where I'd downloaded it from!