Please all who are still alive, report your status:
1. did you get latest code via CVS ?
2. did you compile sucesfully code ?
3. did you run jerky-random pacBot in game ?
4. do you understand basic game loop, CGame object and pac_xxx.cpps ?
after these are you ready to do something on AI.
woid
I'm plannig to plug my pathfinding library (http://pathlib.tsx.org) into game for A*. Do you agree ?
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
2. Yes (had some trouble getting all of the SDL stuff straightened out, but in the end I got every thing to work)
3. Yes, I have run it several times.
4. For the most part yes. I'm not 100% clear on the player creation process or the console parser, but those are minor issues that I can figure out along the way. (I was curious about the console so that for testing purposes I could pass params to the bots)
In the code I've downloaded I've added basic structures to define the 'brain' of the bot and I've also started to try and come up with the functions needed to support some of the ideas I've been thinking about.
I think adding the pathfinding library should be ok. I've been busy trying to figure out how each bot can look at the game objects and only work with the 'important' objects (like players that are attacking it, etc.).
-Nick
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Please all who are still alive, report your status:
1. did you get latest code via CVS ?
2. did you compile sucesfully code ?
3. did you run jerky-random pacBot in game ?
4. do you understand basic game loop, CGame object and pac_xxx.cpps ?
after these are you ready to do something on AI.
woid
I'm plannig to plug my pathfinding library (http://pathlib.tsx.org) into game for A*. Do you agree ?
1. Yes
2. Yes (had some trouble getting all of the SDL stuff straightened out, but in the end I got every thing to work)
3. Yes, I have run it several times.
4. For the most part yes. I'm not 100% clear on the player creation process or the console parser, but those are minor issues that I can figure out along the way. (I was curious about the console so that for testing purposes I could pass params to the bots)
In the code I've downloaded I've added basic structures to define the 'brain' of the bot and I've also started to try and come up with the functions needed to support some of the ideas I've been thinking about.
I think adding the pathfinding library should be ok. I've been busy trying to figure out how each bot can look at the game objects and only work with the 'important' objects (like players that are attacking it, etc.).
-Nick
superb !
now i'm working on pw2 server web statistics (number of players, player names, etc.)