This patcher is an alternative to the default perfect world patcher. It offers easy client patching by connecting to a patch server, check for new patches, downloading and installing these new patches.
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minimal mode
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full mode
The patcher directory must be placed in the same directory as the game client's element folder (delete or rename the original patcher directory!).
After placing patcher to the correct location its time to explain the included files.
Example: patcher.ini
patch_server=http://87.118.104.73/public/PW/patch_test/
Currently you can add the additional "patch_notes=" key to this file. If you add this key, the patcher adds a custom webpage (384x246 pixel) into the launcher. If you don't define this key, the launcher stays in its small-mode.
The patcher also allows local webpages, just enter the relative path to the file instead an url. Wwebpage size is 384x216.
Example: patcher.ini
patch_server=http://87.118.104.73/public/PW/patch_test/
patch_notes=http://launcher.perfectworld.com/pwi/launcher.html
Just launch the patcher and wait while fetching patch database. Now you see the current version and available version. If your current version is below available version, you can click update to start auto-patching. Depending on which files are patched, this process can be really time consuming (especially in .pck repacking). After finishing the client can be started by click play. Don't use the manual button for patching, i made this only for developers who don't wanna download the patch each time when debugging patches.
Any web server can act as an patch server, all you need is an directory with patch database and patch files. The patch database is called "versions.sw". It's an simple text file, each line contains version number and corresponding patch file.
Example: versions.sw
1=ec_patch_0-1.xup
2=ec_patch_1-2.xup
Beside the "versions.sw" you have to place all your "ec_patch_*.xup"
files in the same directory. These files are simple compressed archives.
The patch contains files that will be downloaded and replaced in the client. The directory structure in a patch file must be the same as in the client. Lets assume you want to share some new files, first we have to create a root directory i.e. "ec_patch". Inside this directory we create "element" folder and inside of this the directory we place the files to be added to using sPatch. If you want to update files in a .pck package you have to create the corresponding .pck.files folder inside the "elements" directory. Place the files you want to add/replace inside this folder.
Patch Data Files 1:
Patch Data Files 2:
At least create a xup patch by dragging the "ec_patch" folder onto "patcher.exe". The new *.xup
patch is created in the same directory where "ec_patch" folder is located.
In our Example (by dragging...):
patcher.exe "C:\Users\Ronny\Desktop\ec_patch"
a new "ec_patch_0-0.xup" file was created besides your patch root directory.
Inside "ec_patch_0-0.xup" File 1:
Inside "ec_patch_0-0.xup" File 2:
Now rename this patch file to match your version and upload the "ec_patch_*.xup"
to your patch-server and add the created patch with a new version to your "versions.sw" database. The client patcher will download and install it next time when it connects to the server.
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Originally posted by: adril...@gmail.com
hello ronny i need help with the source of this app when i build hes i have this error This project dont have a valid sub main() you can help to solve i need edit hes to update fw i already edit the source to start with forsaken options, but i can't compile now