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From: now3d <n3...@an...> - 2001-09-16 13:24:58
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Hello, I have not CC'd this as you are all authorised on ps2dev now, I will answer your questions in one email -------------- Other people are trying to get these sources into the binutils and gcc mainline? If so, then yes, I am repeating someone's else "work", other than that I'm not doing anything to the sources except cleaning them up. If they're in binutils and gcc proper, then they're already build-ready :P. ---- Please continue this work, others have not got the patches integrated in GCC 3 etc, this would be VERY useful if you are successful, its very annoying having to install different binaries when a target of --enable-targets=all would suffice. ------ Right, Cygnus wrote it for GNUPro for Sony. At the top of each Cygnus source file, is a FSF copyright statement, which means the FSF owns the sources. I seriously doubt that the FSF would withhold sources, so it seems to be an issue of Cygnus just not bothering to merge with the FSF binutils and gcc. Hopefully it's that simple, let me know if I'm missing something. -------- This was mentioned once, but as I said, the patches need to be "found", i did not get them when snsys released the source to me. Also it is hard to extract the patches from the GNUPro sources from snsys as there are not sufficient comments. you get the odd mention but not much. mind u there really is not so much different, after dvp etc, its mainly mdmx and other new stuff, and the design changes. --------- > Actually I think the ps2dev group is more concerned with homebrew/hobbyist > development than Linux development (the name would indicate so), although > there are probably those with the ps2linux kit out there as well. At LWE, > NIIBE implied that Sony gave their blessing for the "external" 2.4 port, > Yaegashi would you care to clarify? > > > BTW is the PS2 dev group working with the default Sony stuff? I know this > > group is working to improve the crap sony put out. > > Good question, now3d indicated fixed (the sources from SN Systems won't > build without modifications) sources at ps2dev.sourceforge.net. I would > assume that most ps2dev people are using either the Linux or win32 versions > of these tools ...? I'm more concerned with getting the modifications into > binutils and gcc mainline (esp. integrated with the flurry of recent > Linux/MIPS changes in those tools). Exciting stuff. yes, some people are using normal GNU stuff with no ps2 support, others are using the binaries made from GNUPro on win32 or linux there are other ps2 assembler projects as well. (i have not used these though) now3d ICQ: #11122941 IRC: EFnet #PS2Dev PS2-Anarchists Dev site http://www.anarchists.co.uk/ |