[Proteusrpg-devel] Stuff
Status: Pre-Alpha
Brought to you by:
bakemono
From: Bakemono <bak...@sc...> - 2001-10-03 05:27:59
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Charlie: in case you didn't get my last email, I requesting some ideas about what the in game menus should look like. You can make some images, or just describe them. I'd just like to it ready for the next release, which should come out soon. Everyone: Development of the scripting system has been pushed down my priority list to make room for the sound system. I'm planning on have that ready for the 0.1.0 release. Hopefully 0.2.0 will have a working scripting system, maybe not though, we'll see... The sound system is sorta gonna be hack on the inside, which sadly won't work in wind0ws. But when I implement a good one, the rest of the program won't have to be changed at all (hopefully). I've created a plan file, which will be up on the site soon. It will help me keep the source code structured. Alot of work needs to be done on the current source, which is very unstructured and pretty damn ugly. Hopefully by the next big release, 0.1.0, I'll have most of it cleaned up. If any of you are interested in help with the programming (my head hurts!!!) with a little effort you will hopefully be able to contribute something. This project will be around for a while, I have some big long term plans *cough* 3D graphics engine *cough*. You'll have to learn some C++ which could take some time. I find programming extremely fun. C++ is actually one of the least complicated programming languages. But due to it's simplicity, you often have to code alot more to do some basic things. Instead of one "function" that does alot of wierd stuff, you have a couple of functions that do some very basic things to get the same result. So far, there are about 1500 lines of code. That's nothing. It could grow to 100 times that. I'm hoping that I don't have to write all that code. So if you are interested in learning some C++ we can talk. Actually, maybe I should start a computer club sorta as part of FLO... I'd like to share my knowledge but I'd rather not teach a class. Anyways, I got some cool books on C++ in general and C++ game programming for linux(alot of it applies to windows too). Bakemono |