[Proteusrpg-devel] State of things
Status: Pre-Alpha
Brought to you by:
bakemono
From: Bakemono <bak...@sc...> - 2001-09-09 04:26:34
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I would just like to tell you all the current state of the project: The game engine is sort of split up into sub engines. The battle system, and the adventure system. I currently haven't done any work on the battle system. Before I implement it, I will probably set it up so the outcome of the "battles" is random. So you may start a battle, and next thing you know your party was wiped out. This method allows me to put off working on the battle system and put all my time and effort towards the adventure system first. I've started working on a scripting system, which will allow us to easily create scripted scenes. I haven't started coding it yet, I'm still planning it. But soon, soon I will have something functional. The dialog box works, but there is no way to use it yet. Next release will have a temporary hack allowing you to interact with NPCs. Another thing high on my priority list is an inventory/stats/other crap screen. I'm not sure when I will start working on it. If you want to see the source code, I've started including it with the windows releases, it's in a subdirectory called source, src, or something along those lines. If you have ANY ideas about the game engine or the story, spit 'em out. I'd love to hear them. Your resident computer genius, Sam |