% ------------------------------------------------- % ProLogic - Example AI Module v1.0 % ------------------------------------------------- % Empty event handlers - simply does nothing. % ------------------------------------------------- :- module(prologic, [ example_module_version/1, on_game_start/0, on_game_end/0, on_frame/0, on_send_text/1, on_receive_text/2, on_player_left/1, on_nuke_detect/1, on_unit_discover/1, on_unit_evade/1, on_unit_show/1, on_unit_hide/1, on_unit_create/1, on_unit_destroy/1, on_unit_morph/1, on_unit_renegade/1, on_save_game/1 ]). % :- consult('your_library_here'). example_module_version(X) :- X = 'Example AI Module v1.0'. process_command('help') :- bwapi:broodwar(Game), prologic:version(Appname), concat(Appname, ', Example AI Module @ your service.', Message), bwapi:game_printf(Game, Message). on_game_start :- bwapi:broodwar(Game), example_module_version(Ver), bwapi:game_printf(Game, Ver). on_send_text(Text) :- process_command(Text). on_receive_text(Player, Text) :- bwapi:player_getName(Player, PlayerName), bwapi:broodwar(Game), swritef(TextToSend, '%d, I am not programmed to answer you.', [PlayerName]), bwapi:game_sendText(Game, TextToSend). % ******************** % Unimplemented events % ******************** on_frame. on_game_end. on_player_left(_Player). on_nuke_detect(_TargetPosition). on_unit_discover(_Unit). on_unit_evade(_Unit). on_unit_show(_Unit). on_unit_hide(_Unit). on_unit_create(_Unit). on_unit_destroy(_Unit). on_unit_morph(_Unit). on_unit_renegade(_Unit). on_save_game(_GameName).