This projet is an unfinished game project of mine I started in 2002. It features a hand made .map files (valve hammer) parser and processor, and a bunch of code to display it like a game engine would. it has collision detection, and recently lightmapping, no mesh import, it has a console and a camera pathtrack demo recorder :)

a discussion of the implementation of the lightmapper here: https://motsd1inge.wordpress.com/2016/03/29/light-rendering-2/

Features

  • collision detection
  • hlsl water fx
  • skybox
  • texturing
  • baked radiance and shadows
  • commands console
  • map loading

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Registered

2014-06-28