|
From: Nathaniel N. <nat...@us...> - 2000-03-22 00:57:06
|
One problem with the whole virtual team thing is that the AI players =
won't know their allied. Their are several solutions, 1) Remove them =
completely(crap) 2)Make it so the bots only attack the things the team =
leader attacks(could be interesting) 3) Make teams allowed(hard work, =
but it works).=20
I don't think the grunts should be completely helpless. If they =
don't do anything then we shouldn't implement them. Although I do think =
they are a good idea we have an extremely short amount of time. 2 months =
anyone? If it were completely up to me, wich it's not, I would just say =
scrap um, although they could be cool are they worth it?
Ben and I have talked a lot about the carriers and I am really =
pleased with the way they are turning out. We have to have them really =
pack a punch so people won't even want to be around them, so we can =
eliminate the whole follow the carrier cheat. I think it would be neat =
to have a standard amount of carriers for each map, i.e. 2 carriers for =
each map no matter the size. This would make larger maps more =
challenging and make smaller maps fast action. I don't think we should =
have places were weapons are set permanently. I think everything should =
be dropped by the carriers.
I really like the dark level idea. Are we going to have players =
start with torches, or do the players have to pick them up? How will the =
block wand work? Will they appear in a set amount of distance? I.e. 50 =
pixels away? Or are we going to implement the mouse so they will just =
appear wherever the mouse is?=20
Just my thoughts,
Nathaniel
|