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From: Ben C. <cro...@ne...> - 2000-03-02 04:52:46
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Comrades, I've ported Striker to DJGPP, and the updated version is on the website (if you can call it a website ;)). To build it, unzip it somewhere (c:\djgpp would be a kosher place) and type 'make -f makefile.dj'. Once it finishes (and it should only take about a minute), type 'make -f makefile.dj install'. It *should* work (well, it did on *my* computer). Your mileage may vary -- if you have problems with getting it installed, tell me and I'll try to help you. To be able to compile stuff with Striker, copy the striker.bat file from the striker/src directory (i.e. c:\djgpp\striker\src\striker.bat) into c:\djgpp\bin. Then just type 'striker filename' to compile filename.c (don't put on the .c extension). For example, to build Carto, the map editor, go into the striker/util/map directory and type 'striker carto'. Voila, carto.exe should appear promptly and you should say "Yay!" and do a little dance. Hmm, I'm tired. Here's the URL: http://www.netbrick.com/crowder/striker/striker.html On a second note, anyone who hasn't yet signed up for a team and still wants to participate in some way (however tiny) with Project X, let me know. The teams are: Game, Networking, Scripting, Graphics, Audio, and Testing. Later, Ben -- "The ultimate measure of a man is not where he stands in moments of comfort and convenience, but where he stands at times of challenge and controversy." -- Martin Luther King, Jr. |