|
From: Ben C. <cro...@ne...> - 2000-02-25 22:25:56
|
Comrades, Due to popular request ;), I've released the latest version of Striker, the tile map engine I've been working on for the past two weeks. It's about 80-90% complete feature-wise, and it's pretty stable too (though it *does* crash from time to time ;)). There are a few utilities in the util/ directory for doing such as building tilesets and spritepacks and viewing them and all that. There's also the map editor, Carto, which is almost fully functional. Because of time restraints and the fact that I'll be gone for the next day or so, I can't answer any questions just now, so you'll have to try it yourself and see if you can get it to work. If anybody *does* get it to work under Windows or DOS, send a message to the list showing how you did it and which compiler you used. Scott's working on the portability issue. Really, it shouldn't be too hard to get working, since the code itself isn't platform-specific. The only thing would be compiling it. You need the latest Allegro WIP (3.9.31), by the way, though it *might* work on the 3.11 that's installed at school. I don't know -- try it and see. Look at the test programs in the tests/ directory to see how to use it. Well, I think that's it. Have fun and may the Force be with you. <g> http://www.netbrick.com/crowder/striker/striker.zip Later, Ben -- "The ultimate measure of a man is not where he stands in moments of comfort and convenience, but where he stands at times of challenge and controversy." -- Martin Luther King, Jr. |