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From: Ben C. <cro...@ne...> - 2000-02-14 23:30:08
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On Mon, 14 Feb 2000, Neil & Ariane Newell wrote: > Ok, I attached a picture of what I think would look cool. Ben and I > brainstormed through all of 2nd period and came up with some great > ideas. We are going to implement a camera system thats going to be > really neat. Let me know what you think of the picture. We also came up > with some weapon classes: > > swinging: sword > smashing: club, mace > projectile: bow's and wands > poke: pikes, spears and knifes > > I was also just thinking of armour classes > > light: Leather > medium: Chain > heavy: plate > > We talked about some neat features like possession and traps. Possibly > even levels. > Anyway's let me know what you all think. I'll be downloading the picture in a minute, so I can't comment on that quite yet. But it brings up something that needs discussing -- does anyone have a problem with large messages? If so (this one was 2 megs), we need to put files bigger than a predetermined amount either on a web site or an FTP site or something else. If noone has a problem with it, though, then we're fine. I'm going to update the design doc later today (or possibly during class tomorrow) with the ideas Nate and I talked about today. I'll also post what we came up with (later on). Reading through some books on game design, I've decided to shorten the design process so we can get to work sooner. Here's the proposed plan: I will start working on the tile engine immediately (today if possible). Other people will start writing proof-of-concept/prototype programs to test things (like character movement, networking, playing sounds, playing music, interfacing Lua, etc.). We want a playable demo as soon as possible. Right now it looks like we'll have a little bit more design (we need input on the design doc, by the way), and then we'll move into a play/test cycle (play the game, see what fits and what doesn't, fix it, and repeat). Tomorrow in class I'll give out assignments, and everyone will report back in a week. I think I'll be able to get the tile engine fairly close to done by then. Anyhow, start brainstorming and bring your ideas to class tomorrow. Later, Ben |