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From: Ben C. <cro...@ne...> - 2000-02-12 22:07:57
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Comrades, I've e-mailed Cristian about this, so hopefully it should stop soon. But getting back on topic... Ideas like the vehicles and such are good -- make no mistake on that. We probably won't implement them in the initial version, because we actually want to *have* an initial version. If we keep on stacking feature upon feature, we'll never get anywhere. And we only have less than four months anyway. *But* ideas are good for the reason that we want to not write ourselves into a corner that will exclude such possibilities. What I'm saying is this: we want to leave ourselves open to have vehicles at some future date, for example. We want the engines to be extensible enough that that won't be a problem. We won't actually do it just yet, but we want to keep it in mind and plan for it. So keep the ideas coming in, and I'll take note of all of them, but for now we need to concentrate on the simple stuff. Later, Ben -- "The ultimate measure of a man is not where he stands in moments of comfort and convenience, but where he stands at times of challenge and controversy." -- Martin Luther King, Jr. On Thu, 10 Feb 2000, Neil & Ariane Newell wrote: > Stay serious, don't clutter up the forums with meaningless garbage. As > to the tank and vehicle idea, I really like it BUT we are thinking way > too big. We need to get the game working and the basic game, i.e. the > tournament working first, then we can think of tanks and planes, giant > robots, boats etc... can you say "Programming club 2000-2001!?" Anyway's > try to stay realistic with the time constraints we have, it will be hard > enough to get the game running, let alone feature XYZ. I really can't > wait to see this project finished, we have a great team and I think we > will be able to put out an awesome game. > > -Nate > > > > _______________________________________________ > ProjectX-develop mailing list > Pro...@li... > http://lists.sourceforge.net/mailman/listinfo/projectx-develop > |