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From: Ben C. <cro...@ne...> - 2000-02-12 21:56:50
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I've e-mailed the Allegro list about Lua scripting, and a few guys have replied (that have actually used Lua in games before). I'm going to look into this and see what it's like, but if anyone else wants to jump in and do this -- research Lua and figure out how it can work in with our game -- then feel completely free to do so. Yes, we're all going to have to learn Lua eventually. I suggest that those who learn Lua (for whatever reason, whether it be interfacing it with everrything or networking or AI) teach those who haven't yet. Either that or they can write a simple tutorial on it -- if nobody else wants to, I'd be willing to do that. For those who are interested, there are mailing list archives on the Lua website (that have all messages posted since 1998 or 1997) -- some of that might help. Later, Ben (projectx) -- "The ultimate measure of a man is not where he stands in moments of comfort and convenience, but where he stands at times of challenge and controversy." -- Martin Luther King, Jr. On 10 Feb 2000 ak...@me... wrote: > Hey, > If no-one would mind, I would really like some help on this > scripting 'Lua', I am having a difficult time understand the > instructions and how it really works. And one more thing, if project > X is going to be an easly scriptable game, then who ever is going to > script for it is going to have to know how to use Lua. > > Harley (Gimli) |