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From: Ben C. <cro...@ne...> - 2000-02-12 21:53:09
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I like the vehicle idea -- I really do. I can't imagine it being that hard to implement, so I'll stick it in the design doc. As to the period-limiting option, I think we could set up a few rules for which weapons go with which maps (i.e. each weapon, each map, each object, has a "period" that it fits in, and all the periods have to work together). Hmm, that doesn't sound entirely clear. I'm afraid I'm braindead, after thirteen-odd hours of debating at Model UN yesterday and Thursday. Once I recover, I'll write a more understandable explanation. But yes, it's a good idea. As to the multiple characters (groups), I forgot to put that in the design document. We need to decide whether or not it's such a good idea for our game. It would be nice, yes. If we decide to, then I'll put it in. Later, Ben -- "The ultimate measure of a man is not where he stands in moments of comfort and convenience, but where he stands at times of challenge and controversy." -- Martin Luther King, Jr. On Thu, 10 Feb 2000, Tom O. wrote: > Since we are going for a modern/science fiction/fantasy arena type game, I > would suggest allowing the player to ride animals drive vehicles. We can > have tanks, cars, horses, dragons, etc. It would not be too difficult to > integrate into the game, and would add much to gameplay. > Also, would it be possible to have an option that would limit the time > period of a game? An example would be Ancient/Modern/Future, with each time > period having its own objects and player classes. This way, there won't be > such an imbalance between weapons and objects, ie. the sword and daggers > won't have to compete with the bazookas and laser rifles because they are > from different periods. > One question, are we still going to have multiple character per players, or > just one? > > > Tom (Oberon) > > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > > _______________________________________________ > ProjectX-develop mailing list > Pro...@li... > http://lists.sourceforge.net/mailman/listinfo/projectx-develop > |