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From: Ben C. <cro...@ne...> - 2000-02-10 18:40:37
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Let me explain: the base Project X game, the default if you will, will be something similar to what I've proposed (with whatever modifications we decide on). However, the engines will be extensible enough to allow for anything else you want, including an RPG. It's just that the multiplayer arena will be much easier to do at first than an RPG -- but once we get the arena done, we can start on the RPG. And we'll have gained the experience necessary to do so. As regards the guns, since this isn't specifically a "fantasy" game, I think we should keep them in. See, we're not limited to fantasy or science fiction or whatever -- we can include all of them. For example, we'll have many different characters to choose from -- some will be from fantasy worlds, others will be from ours, and yet others will be from futuristic science fiction worlds. Weapons are the same way -- if you don't want to use weapons for a specific level/map, you don't have to. This is the power of scripting -- we can make modifications like this with relative ease. Guns would make sense on a science fiction "scenario"/map. They wouldn't, say, on a fantasy map. It's all relative. If we want to do questing later on, that's perfectly fine. In fact, that's one of the things I had in mind. But first we need to keep things simple, and a battlefield/arena is much simpler than an RPG. Wait and be patient. ;) But keep the input coming -- we need to discuss this a *lot*. Later, Ben (aka projectx) -- "The ultimate measure of a man is not where he stands in moments of comfort and convenience, but where he stands at times of challenge and controversy." -- Martin Luther King, Jr. On Wed, 9 Feb 2000, Neil & Ariane Newell wrote: > We have already started working on a fantasy RPG? Whats this about bazooka's? > I'm all for PK'ing but I thought this would be a questing kill monster type > game, not an arena. Please for all that is holy don't use guns. > > Nathaniel(Rowen) > > -Nate |