I bought your Android App and love it 8-)
Now I'd like to run projectM on ARM based boards like the Freescale QSB or the Pandaboard. Would you mind backporting your OpenGL ES 2.0 renderpath into the open source version or publishing some source code so I could try?
Is there any information on this? I'm interested on integrating projectM into an Android-based project with OpenGL ES.
Were you planning on releasing your port? It would be immensely appreciated if you are.
If not, I'd like to discuss potentially licensing it. Thanks!
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