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Post of 4/6/2014

After the stakeholder review 1 presentation, we had a little downtime to work on other projects and the final exam for this class. Following the schedule, we knew what we had to do next. The model transformation process is switched back to a button now. The GUI is updated a little bit to accommodate options for both human meshes and clothing. Work began on learning the process of flattening 3D models into designs. It seems Blender can also create seams using the same process. More unit tests were written up and work can begin on clothing transformations after clothing models are created with vertex groups to manipulate.

We are trying to get a subclass of the mesh - one human and one clothing - for an easier way to distinguish between the two.

Posted by TeamCloth 2014-04-06
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