A little update on the engine. As of writing this, the update to the engine has been pushed to the repository on bitbucket. The update overhauls the whole windowing system, instead of using SDL (Which was both outdated and unstable) I use SFML. I did not like the idea of going simple, but it gave me some advantages.
Now i think those advantages speaks for themselves. I will start doing proper changelogs from this day onward, and i will post them on the wiki for Echoes Engine