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A little bit more progress...

A little update on the engine. As of writing this, the update to the engine has been pushed to the repository on bitbucket. The update overhauls the whole windowing system, instead of using SDL (Which was both outdated and unstable) I use SFML. I did not like the idea of going simple, but it gave me some advantages.

  • Multithreading support
  • Sound (propably won't use this though)
  • Networking (SDL had this too)
  • Input (now already implemented instead of using OIS)
  • Simplified window handling
  • Gives me time to work on the important stuff, instead of ripping my hair out because of windowing issues
  • Portability to Linux/Unix and Mac

Now i think those advantages speaks for themselves. I will start doing proper changelogs from this day onward, and i will post them on the wiki for Echoes Engine

Posted by Tempest 2012-10-22 Labels: Engine Progress Wiki Changelog SFML SDL OpenGL OIS Networking Multithreading Input window handling Development Game development

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