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Project "Der Ritter" / Blog: Recent posts

Huge change

HUGE CODE CHANGE

After several months of hard work, the programming team finally have finished the basic structure of the game engine and sucessfully given it OpenGL 3.3 support.

Here is the changelog just recently added:

HUGE CHANGE!

  • All code has been restructured.

  • LogMgr is now static and accessed through common_header.h

  • All Engine related files has been renamed with an E_ prefix... read more

Posted by Tempest 2012-12-25 Labels: EEngine Der Ritter Changeloig C++ OpenGL 3.3 Huge change chanelog GLSL Code Coding AI StateMgr Echoes Engine Tempest Slender Alexander Alx101

A little bit more progress...

A little update on the engine. As of writing this, the update to the engine has been pushed to the repository on bitbucket. The update overhauls the whole windowing system, instead of using SDL (Which was both outdated and unstable) I use SFML. I did not like the idea of going simple, but it gave me some advantages.

  • Multithreading support
  • Sound (propably won't use this though)
  • Networking (SDL had this too)
  • Input (now already implemented instead of using OIS)
  • Simplified window handling
  • Gives me time to work on the important stuff, instead of ripping my hair out because of windowing issues
  • Portability to Linux/Unix and Mac... read more
Posted by Tempest 2012-10-22 Labels: Engine Progress Wiki Changelog SFML SDL OpenGL OIS Networking Multithreading Input window handling Development Game development

Engine development

Engine dev. going backwards?!

__W__ell, this is awkward. Beleive me or not, but the progress on the engine has actually gone BACKWARDS. Yes that is right! Backwards. Now how did this happen? Well, i decided it was time to structure up the code, remove unneeded work and or extra teeny tiny bits and to go for a more optimized, better stylized and easier to handle approach. So first off, i removed the whole manually setting up windows and setting up OpenGL and moved to SDL instead, since it does not remove any of the functionality i want from OpenGL and the rendering window. Second, i removed all the event handling from Windows.h, i actually removed the whole file from my project (except for the one in SDL.h) and decided to use WebKit and Awesomium instead of the ugly Win32 GUI. This had some advantages:... read more

Posted by Tempest 2012-10-15 Labels: Engine Development Backwards Alexander SDL OpenGL Wind32 Linux OS X GUI WebKit Awesomium CSS3 HTML JavaScript

Project "Der Ritter"

Hello! This is the project page of Der Ritter on sourceforge.net!

Project "Der Ritter" is a game project by Echoes Entertianment, an indie game development group. Der Ritter is going to run on the game egnine Echoes Engine, created by Echoes Entertainment. Eveything is still in development so not much info is available, also this project is "kind of" secret. We will post more info on Der Ritter as the development goes, however nothing too revealing ;). Check out the wiki for the latest info on the game. If you want more info on the game engine Echoes engine, click here.... read more

Posted by Tempest 2012-10-12 Labels: Echoes Engine Development Hello Beginning Der Ritter Horror Echoes Entertainment
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