fixed up wf3d8086
ted5 added
updated makefile
fixing git stuff
fixed up modules
fixing repo again
fixing other repos
Update makefile
Update README.md
test
init push
added keen 4-6 rebuild code for reference.... i need to stop doing this... xD
extrcted keen code remake
test test commented out dumpers in xcroll.c
project 16 copyleft update
re added the graphic books code
fixed some file issues poi
forgot to add it to reinitlibs
i forgot this to edit module xD
reference to the bbocg
included reconstructed ck 4-6 source code with patcher
added a simpler mmtest.c
updated a script.... xD
undid undid xD
undid a fix
fixed a typo in wolf3d source code xD
16 bit port of wolf3d should be it
added bug fixes to the 8086 port of wolf3d
added some files
got 8086 port of wolf3d to work and sod to work
test of id_CA
fixed a bug xD i need help ....
added some files i need to extend the chache manager to handle larger files
added a file and testing pcxtest on other machines
eh no idea what todo to get pcxtest.exe to work with full images
got pcxtest.exe to compile and work
compiled on 1.9
fixed readme.md again
fixed readme.md
pcxtest.exe and pcxtest2.exe compiles but we are unable to test because of compiling problems with doslib. no biggie!
updated copyleft and need to test and fix newer version of open watcom
cleaned up and made fade.exe work correctly!
checking concistancy and fade.exe remade!
updated todo
added a file which explains something important
updated readme with some new info about the game
updated todo
made png2vrl buildable. i got so much todo
no idea how to get joy buttons 2 and 3 to function.
update repo
update repo
Merge branch 'master' of github.com:sparky4/16
testing inputest.c
fixed an issue of bakapi.exe while in pan mode you cannot escape until you press q i added escape key
fixed some things cant compile png2vrl.c
update todo list with new stuff
fixed bcexmm.exe but will work on it later
fixed a merge issue i plan on cleaning TAIL and working on 16 coret
buggy function commented out now works on both versions of exmmtest
fixed a merge issue i plan on cleaning TAIL and working on 16 core
fixed cutetest.bat will look at tesuto.c and 16 core
updated copyright~ to 2021 we not dead just busy
updated copyright. i am not dead just busy. i am working more on wolfenstien 3d and comander keen code for the time meaing to understand the id engine mechanics. i just only need time... and motivation
updated copyright. i am not dead just busy. i am working more on wolfenstien 3d and comander keen code for the time meaing to understand the id engine mechanics. i just only need time... and motivation
updated copyright. i am not dead just busy. i am working more on wolfenstien 3d and comander keen code for the time meaing to understand the id engine mechanics. i just only need time... and motivation
cannot do more
got bcexmm to compile again. i got alot of work todo with this section of the code but the core is important af
cannot do more
fixed the issue with compiling in dos in 1.9 and 2.0. only 1.9 linux fails for some reason wmake comp fails in dos
correct minor syntax mistake
fixed the issue with compiling in dos in 1.9 and 2.0. only 1.9 linux fails for some reason
inconsistancy with wmake on 1.9 and 2.0 on both linux and dos is giving me issues oops forgot and this to make it work in dos because of the thingy
inconsistancy with wmake on 1.9 and 2.0 on both linux and dos is giving me issues oops forgot
inconsistancy with wmake on 1.9 and 2.0 on both linux and dos is giving me issues
code miraculously works on real hardware
oh my i need to find out what srsly happened
JSMN_STATIC is commented out for more memory
cleaned up 16_map.h
got the jsmn library issue sorted out
new jsmn issue oopsie
new jsmn issue oopsie
new jsmn issue
i am just comitting to show i am not dead\! i am just swamped with school work. oops did not know that was there
i am just comitting to show i am not dead\! i am just swamped with school work
updating copy left. i am super fuckin busy with school, and trying to get life back together~
not done making demohp.c. i gotta get the files to the other lappy4
going to start wolf3d core core (loop with input only) work soon. I was mostly brainstorming and planning today wwww i will work on it possibly day after tomarrow
going on vacation >.<
what did i do last\? isn't there a thingy i should look over\? wwww
eh i am too tired to experiment with this wwww
fdos debug thingy (16/fd-dbg.c) added for a farcoreleft verification wwww
last time i will start wolf3d core port after exam on thursday
removed linked list stuff of the palette. it is slow. also added more derived bianary stuff
removed some junk
worked abit on the type_to_bianary functions
added regestry dump function and added it to ps.exe for testing reason
added regestry example to 16 for dumping of stuff wwww
added more ems xms junk to the 16/ dir for reference
I am not dead\! just extreamly busy\! i added things for me todo for when i get more free time from these MATH FUCKING BASED CLASSES OF FUCKING TRANSFORMERS AND RANDOM UNCERTAINTY\!111
chikyuu img added~