Menu

VersionHistory

2.10

  • Dropped support for old GNU/Linux distributions.
  • All processor architectures are supported again.
  • Added detection for all draw conditions:
    • threefold repetition
    • insufficient material
    • fifty-move rule
    • stalemate was already detected
  • Added undo and redo.
  • Added options to change piece colors.
  • Added an option to make knights face sideways.
  • Added support for the XBoard protocol commands "?", "undo" and "remove".
  • Now changed settings are applied instantly even when the engine is thinking.
  • Now the status labels indicate if the game has ended and the reason, if any.
  • Now the engine can use results from partial searches.
  • Significantly improved engine performance.
  • Improved exit time when the engine is thinking.
  • Added repaints to fix some cases where nothing seems to happen until you move the mouse.
  • In XBoard mode, now Project Invincible stops thinking when it receives the command "new", "force", "white", "black" or "result".
  • Improved responsiveness in XBoard mode when a process with higher priority has high CPU usage.
  • When the engine finds that it can be mated no matter what, now it makes the move that leads to the slowest mate. Previously it made a random legal move.
  • Improved startup time in XBoard mode.
  • In XBoard mode, now Project Invincible rejects clearly invalid positions.
  • Fixed a deadlock when changing the number of threads when the engine is thinking.
  • Fixed: the process didn't terminate if you attempted to exit the game when the game showed a dialog that asked something.
  • Fixed an use-after-free on exit if a dialog that asks something has been shown.
  • Fixed theoretical race conditions.
  • Fixed minor memory leaks.
  • Windows: fixed crash on exit with QeffectsGL.
  • Unix: fixed an error message on exit with the closed source "fglrx" AMD graphics drivers.
  • Unix: improved performance by enabling more compiler optimizations.
  • Unix: made the binary smaller by stripping information that you don't need to run Project Invincible.
  • Unix: when Project Invincible is installed, now it stores its settings in $XDG_CONFIG_HOME or $HOME/.config as required by the XDG Base Directory Specification.
  • Minor changes.

2.04a

Unix only: fixed build on distributions where so-called implicit DSO linking is disabled by default such as Ubuntu 13.04.

2.04

  • New icon. Thanks to the Oxygen project and John T. Haller.
  • Fixed a deadlock when promoting a pawn.
  • Fixed crash in positions with a lot of moves.
  • Minor changes.

2.03

  • Fixed a random crash when making a move.
  • Fixed: the evaluation function didn't take passed pawns of black into account.
  • Fixed bugs which reduced engine performance.
  • Fixed crash in XBoard mode when told to move in a position without legal moves.
  • Minor changes.

2.02

  • Improved performance by enabling more compiler optimizations.
  • Fixed: the focused square was often off by one.
  • Windows: upgraded the compiler to MSVC 2012. The main advantage is that I can use some C++11 features which improve my productivity.

2.01

  • New reflection implementation. The old implementation required an optional OpenGL feature called stencil buffer that, to my surprise, is not implemented in many graphics drivers.
  • Fixed: sometimes a piece was selected when you opened a dialog.

2.00

  • From now on, the only supported processor architectures are IA-32 and x86-64.
  • Huge AI performance improvements:
    • removed mobility evaluation
    • removed capture extension
    • dramatically reduced memory allocations
    • dramatically reduced memory copying
    • dramatically reduced object initializations
    • moved some work from a function that the move generator calls all the time into the move generator itself
    • multithreading
    • a new technique which I call Aggressive Futility Pruning (AFP)
  • Added XBoard support.
  • Implemented animations.
  • Implemented reflections. In order to not distract, reflections are rather subtle by default, but they can be made more visible in settings.
  • Added mouse controls.
  • Implemented Iterative Deepening which causes the AI to repeat the search with ever-increasing depths until the time is up.
  • Implemented Static Exchange Evaluation (SEE) which makes the AI much stronger. As weak players probably don't want SEE, it can be disabled in settings.
  • Implemented Tapered Eval which makes the AI stronger during the endgame.
  • Changed colors: now the background is black, text is white and the link hover effect is transcludent white.
  • Moved AI settings into a separate tab.
  • Settings are now saved.
  • The AI no longer blocks the user interface.
  • Controls are now disabled when a dialog is shown.
  • Upgraded the included Liberation Sans font to version 2.00.0.
  • Enabled font smoothing because Liberation Sans 2.00.0 looks bad without it.
  • You can no longer move the camera below the chessboard.
  • Now the AI considers material more important than before.
  • Fixed: the move generator didn't generate promotions (the most visible symptom was that the AI was unable to promote its pawns)
  • Fixed: the move generator sometimes generated moves where a pawn moved diagonally out of the board.
  • Fixed: in the endgame, the AI considered passed pawns way too valuable (for example, it was ready to sacrifice a queen to gain one).
  • Fixed a bug that reduced AI performance.
  • Windows: the stdout.txt and stderr.txt files are no longer created.
  • Windows: updated the SDL library to version 1.2.15.
  • Unix: improved installing (most importantly, icon cache is now updated on install).
  • Refactored move generator source code.
  • Rewrote most of internal text rendering code.
  • Minor changes.

1.02

  • Slightly improved AI performance.
  • Fixed crash when the AI castles.
  • Fixed: the AI used one more ply than the player wanted.
  • Fixed: the AI didn't protect its king (it calculated a king safety score but didn't use it).
  • Fixed some compiler warnings.
  • Unix: added a desktop entry that enables desktop environment integration (such as being present in the application menu) when the game is installed.
  • Unix: now cleanup.sh removes the makefile as well (it depends on some files which cleanup.sh already removed).
  • Unix: fixed installing.
  • Minor changes.

1.01

  • Added a hover effect to links to make it more clear that they are clickable.
  • Dramatically reduced CPU usage.
  • Fixed: the AI didn't attempt to mate the player. (duh.)
  • Fixed a memory leak.
  • Fixed a rare deadlock on startup.
  • Windows: added an icon.
  • Unix: added a cleanup.sh script which allows you to free disk space by removing files which you don't need to run Project Invincible.
  • Unix: made the binary around 30 megabytes smaller by stripping debug information by default.
  • Unix: improved performance by enabling more compiler optimizations.
  • Unix: you no longer need to have zlib installed.
  • The GNU/Linux package is now built automatically. It means that releasing new versions is easier for us than before.
  • Minor changes.

1.00b

Windows only: in the previous version, bundled msvcr100.dll and msvcp100.dll were 64-bit versions. They are now replaced with 32-bit versions. NOW the game will work without Microsoft Visual C++ 2010 SP1 Redistributable.

1.00a

Windows only: bundled msvcr100.dll and msvcp100.dll, so that the game no longer requires Microsoft Visual C++ 2010 SP1 Redistributable.

1.00

Initial release.


Related

Wiki: XBoard

Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.