I introduced diplomacy points. Diplomacy points are used, when accepting diplomacy tready. Each clausule will costs some points for both side. Only Palace provides diplomacy points (10 points).
I also introduces culture type. Diplomacy costs will be increased by difference of each culture type of two nations.
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First milestone will be achieved, when Progress will have compatybile ruleset with Civ4 or Civ6, but excluding battles, conquering and unit move and player move mechanism.
You must also note, that I will implement features I like and not similar to any other game.
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By now isLeadingBy requirement and special multiplier was added. Progress1 ruleset uses isLeadingBy requirement to create some leader big and small leagacy bonuses.
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Changing government will cost in proud points.
I introduced diplomacy points. Diplomacy points are used, when accepting diplomacy tready. Each clausule will costs some points for both side. Only Palace provides diplomacy points (10 points).
I also introduces culture type. Diplomacy costs will be increased by difference of each culture type of two nations.
First milestone will be achieved, when Progress will have compatybile ruleset with Civ4 or Civ6, but excluding battles, conquering and unit move and player move mechanism.
You must also note, that I will implement features I like and not similar to any other game.
By now isLeadingBy requirement and special multiplier was added. Progress1 ruleset uses isLeadingBy requirement to create some leader big and small leagacy bonuses.