Access them at hack.modules[IDHERE]
This module contains the game instance and the prodigy instance.
Export: a
Uses:
[module].a.instance // { game: [GAME], prodigy: [PRODIGY] }
[module].a.instance.prodigy;
[module].a.instance.game;
This module contains internal typescript polyfills and methods.
Export: Module class.
Uses:
[module].__assign;
This module has a lot of properties. Some are functions, and others are objects.
Export: A-Za-z
, (a-j)b
Uses: N/A
The a
half of the module is an enum containing UserID
, ClassID
, Grade
.
The b
half of the module is a collection of utilities, such as [module].b.convertItemToIcon
Export: a
, b
Uses:
[module].b.convertRarityToText(4); // "Legendary"
[module].b.getObject("{}"); // {}
This module contains an enum of the gameContainer accessible objects.
Export: a
Uses:
[module].a.AssetLoader; // "AssetLoader"
[module].a.Items; // "Items"
[module].a.JWTAuthenticationProvider; // "JWTAuthProvider"
Some constants. These aren't the game constants.
Export: a
Uses:
[module].a.DIALOGUE_LETS_GET_TO_WORK; // 928
[module].a.DROP_BLOCK; // "droppingaBlock"
This is literally lodash.
Export: Lodash
Uses:
[module].eq(1, 1); // true
[module].zip([1, 3], [2, 4]); // [[1, 2], [3, 4]]
This module contains easing functions for phaser.
Export: a
Uses:
[module].a.Power0(10); // 10
[module].a.Power1(10); // -80
[module].a.Bounce.Out(10); // 2108.2798
[module].a.Elastic.InOut(-10); // -3.0385816786431356e-64
This module contains the game data, and many functions that use the game data.
Export: a
Uses:
[module].a.data; // the game data
[module].a.getItem("outfit", 10); // returns the outfit with id 10
[module].a.drops; // array of item drops
We aren't sure what this module does yet.
Export: A-C
, a-z
Uses: N/A