ProdigyMathGameHacking Wiki
ProdigyMathGameHacking - Hacking for the right reasons.
Brought to you by:
boredfish
@PatheticMustan has been pushing me to do this, so here I am...
PIXI.game.prodigy.player.tt=true
- Gives player membership, needs to be restored after reloading. Gives all perks and stuff that a normal member would have, like Membership boxes, Dark Tower, etc.__
PIXI.game.prodigy.debugMisc.getCubes(99) PIXI.game.prodigy.create.conjureCubeButton()
(Gives player 99 Conjure Cubes, any more crashes Prodigy. These save after reloading.)
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PIXI.game.prodigy.debugMisc.drDino()
- Gives player all fossils in Dyno Dig Oasis. saves after reloading.__
PIXI.game.prodigy.debugMisc.smallLoan()
- Gives player any amount of gold put in the parentheses. Saves after reloading.__
PIXI.game.prodigy.debugMisc.setLevel()
- Sets level of player to any amount put in the parentheses, unfortunately caps at 100, saves after reloading.__
PIXI.game.prodigy.debugMisc.getAllPets()
- Gives player all pets in the game. May crash your page, but the result will save after reloading, so no worries.__
PIXI.game.prodigy.debugMisc.tpTowerFloor()
- Teleports you to any dark tower floor of your choice. Any floor above 99 will always look like floor 100.__
PIXI.game.prodigy.debugMisc.getAllPotions()
- Gives you all potions, saves after reloading.__
for (let PetLoopTest = 0; PetLoopTest < PIXI.game.prodigy.player.kennel.data.length; PetLoopTest++) { PIXI.game.prodigy.player.kennel.data[PetLoopTest].level=100 };
Levels all your pets to level 100.
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PIXI.game.prodigy.debugMisc.unlockColiseumOpponent(19)
- Unlocks any opponent in the Coliseum, defaulted to Crios.__
PIXI.game.prodigy.player.heal()
- Heals player by the number in the parentheses.__
PIXI.game.prodigy.debugMisc.setBattleEnergy(10)
- Fills your battle energy to the maximum.__
PIXI.game.prodigy.player.backpack.data.spellRelic=[] x = PIXI.game.state.states.Boot._gameData.spellRelic for (i in x) { PIXI.game.prodigy.player.backpack.data.spellRelic[i] = {"ID": x[i].ID, "N": 1} }
(Gives player all relics.)
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PIXI.game.prodigy.debugMisc.escapeBattle()
- Allows you to escape battles, if used in combat.__
PIXI.game.prodigy.player.grade=
- Allows you to set your grade (1-8), and gives questions associated with that grade(?)__
PIXI.game.prodigy.debugMisc.getKeyItems()
- Gives player all key items other than the Academy Amulet, saves after reloading.__
PIXI.game.prodigy.debugMisc.setLevel(15) PIXI.game.prodigy.debugQuests.unlockAcademy()
(Unlocks the Academy, saves after reloading.)
PIXI.game.prodigy.network.open.nameChange()
- Gives you a list of suffixes to change your name to. If you change, it saves after reloading.__
PIXI.game.prodigy.player.backpack.data.item.push({"N":Infinity,"ID":130});
- Gives you infinite wheel of wonder spins, saves after reloading.__
window.addEventListener('keydown', (event) => { PIXI.game.prodigy.user.x=PIXI.game.input.mousePointer.position.x PIXI.game.prodigy.user.y=PIXI.game.input.mousePointer.position.y; });
(Has your player teleport to your mouse pointer when you press a key, doesn't save after reloading.)
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PIXI.game.prodigy.player.modifiers.damage=
- Multiplies your damage by whatever number you put after the equal sign, doesn't save after reloading.__
PIXI.game.prodigy.player.modifiers.maxHearts=
- Same instructions as the above script, but affects your hp.__
PIXI.game.prodigy.player.modifiers.barrier=true
- Gives you a blue barrier like that of the Titan.__
PIXI.game.prodigy.debugMisc.setGameSpeed(10)
- Sets the game speed to what you put in the parentheses, norm is 1.__
PIXI.game.prodigy.player.data.win=
- Sets your win data.__