Need to optimize drawing code if double bufferred display was used this problem would disappear. Also the abysmal performance when more than 4or 5 hundred biots exist would be fixed. See the posting I made in the news page under 'Where do we go from here'
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Need to optimize drawing code if double bufferred display was used this problem would disappear. Also the abysmal performance when more than 4or 5 hundred biots exist would be fixed. See the posting I made in the news page under 'Where do we go from here'
remark: dpthayers posting he refers to can be found at http://sourceforge.net/forum/message.php?msg_id=77089