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PrBoom-Plus 2.4.3.1 released

[!] Updated to the latest prboom 2.4.3.
[!] PRBoom-Plus is now available on UNIX, Linux, and other POSIX systems and also on Mac.
[+] Several predefined cfgs and batch launcher for them are included.
[+] Simple aspect ratio adjustment made posible in OpenGL. It may be useful for people with unusually shaped monitors. Some usage examples:
glboom-plus.exe -aspect 320x240
glboom-plus.exe -aspect 2x1
[*] Changes in processing of spechit overflow for correct playback of some Xit's demos on scythe2.wad\map02.
[*] Roll back to old SDL library. Some people had some problems with new.
[*] The maximal supported resolution is increased from 1600x1200 up to 2048x1536.
[*] GLBoom will try to set the closest supported resolution if the requested mode can't be set correctly. For example glboom.exe -geom 1025x768 -nowindow will set 1024x768. It affects only fullscreen modes.
[*] The maximum walking side speed for strafe50 is 0x19.
[*] The prboom's savegamename mask "prbmsav" was renamed to "prboom-plus-savegame". Also:
prboom_server.exe -> prboom-plus_server.exe
prboom.exe -> prboom-plus.exe
glboom.exe -> glboom-plus.exe
prboom.cfg -> prboom-plus.cfg
glboom.cfg -> glboom-plus.cfg
prboom.wad -> prboom-plus.wad.
[-] Fix from Eternity (adapted by RjY) for ancient doom software render overflow that happens when the player goes over a linedef between two sectors of extreme height. There are no more crashes on thespir2.wad.
[-] At use of the keyboard or joystick for strafing, prboom+ always generated strafe50 tics on turns independently of value of a corresponding option.
[-] The launcher did not select last entry from history after start.
[-] Problems with sky on thespir2.wad in opengl.

Posted by Andrey Budko 2006-07-25

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