sector friction not preserved between save/reload
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e6y
Hi there!
I noticed a (possibly really old, possibly intentional?) quirk that prb+ doesn't retain friction properties of sectors in between game save/reloads.
The short version: Toggling "force_prboom_friction" in e6y.c seems to revert back to the original thinker-based method, and works as expected between save/loads. The modified sector property method isn't preserved, but perhaps this information could be appended to the savegame archive in a similar fashion as other sector attributes?
The long version (with some demonstration videos, and more of my rambling):
https://www.doomworld.com/vb/post/1707117
https://www.doomworld.com/vb/post/1707258
Cheers!
-R