The OSX build is now available via the file release system!
We have release a binary of Minions of Mirth along with the Prairie Engine source code that powers it! Help us celebrate this milestone by checking it out :)
Official Prairie Games Website:
Official Prairie Games Forums:
http://www.prairiegames.com/phpBB2
***Note that the OSX Build will be up soon***
This is the temporary homepage for the game being developed with The Prairie Engine.
I have launched some forums for the tech and game being powered with it.
A few choice links:
Game Information:
http://www.prairiegames.com/phpBB2/viewtopic.php?t=4
Screenshots:
http://www.prairiegames.com/phpBB2/viewtopic.php?t=5
Game Content Examples:
http://www.prairiegames.com/phpBB2/viewtopic.php?t=6
Game Video!!!!!!:
http://www.prairiegames.com/mom_preview.zip
(The video is 12 minutes long and 80 megs to download ... it is in the quicktime format ... htttp://www.quicktime.com)
There is too much news to post. We will be launching a web site and a tons of information very soon.
-Josh Ritter
Prairie Games
Merged Quake2Evolved (including adding sources for jpeglib/unzip) and began porting both Windows/OSX to SDL. OSX side of things is a bit broken but compiles. The Q2E codebase is very clean and also features the best of the best Quake2 development from many authors (Q3 Shaders, Better Lighting, 24 bit images, GUI, clipped decals, etc)... All around a big improvement over the original GPL Quake2 release!!!... read more
I added the initial code to the CVS... This is basically GPL Quake2 with win32/osx support + Lua 5.0 configured as a shared library for both.