omfgppc - 2008-06-16

jrogelstad wrote: Well, Mark that''s a good point.  Up to version 2.3.2 it was pretty much impossible to add a module to the code base without injecting it into our C++ core.  That has not been an ideal proposition for would be 3rd party vendors.

As of 3.0, however, it will be possible to build \"add-on\" modules by importing screens and scripts:

And there is some forthcoming work to deploy multiple functionalities together as a modular unit:

Here''s a spec that may be of particular interest to you that may be the first full scale example:


John --