jrogelstad wrote: Well, Mark that''s a good point. Up to version 2.3.2 it was pretty much impossible to add a module to the code base without injecting it into our C++ core. That has not been an ideal proposition for would be 3rd party vendors.
As of 3.0, however, it will be possible to build \&quot;add-on\&quot; modules by importing screens and scripts:
And there is some forthcoming work to deploy multiple functionalities together as a modular unit:
Here''s a spec that may be of particular interest to you that may be the first full scale example:
John -- Read more at http://www.xtuple.org/phpBB2/viewtopic.php?t=797
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