File | Date | Author | Commit |
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cmake | 2022-09-13 |
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[ec9b1b] Pooch commit to sourceforge |
src | 2022-09-13 |
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[16391e] adding launcher code |
.gitattributes | 2022-09-13 |
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[ec9b1b] Pooch commit to sourceforge |
.gitignore | 2022-09-13 |
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[ec9b1b] Pooch commit to sourceforge |
CMakeLists.txt | 2022-09-13 |
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[ec9b1b] Pooch commit to sourceforge |
README.md | 2022-09-13 |
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[ec9b1b] Pooch commit to sourceforge |
Pooch is your old trusty Doom source port of WinMBF (Marine's Best Friend) that is revived for 64bit systems while being historically accurate, nothing more, nothing less.
Pooch was the worlds first 64bit port of MBF/WinMBF and predates Woof! By around 2 years.
Pooch is a doom source port taken from the original MBF/WinMBF source port(s), with additions from other engines. Its goal is to be historically accurate to MBF while running on modern systems.
Everything :)
Use the appropriate makefile or project file(s) for your system (only 64bit is supported):
macOS, BSD, GNU/Linux, Unix - Use the CMake file provided.
For Windows - use the Visual Studio project files.
Definitely, Doom was always a great game and it's nice to play it on a source port that is relatively pure (and has dogs) :)
In the Releases tab, there is a release binary which is a 'download and play' zip. It does NOT include any wads, but if you have the full game, then you just need to copy your wad and play. If you want the demo, find 'doom1.wad' on the net, it's publicly available under shareware.
Pooch 1.01 supports those who cannot tolerate flickering lights, strobing and other harsh lighting effects.
Makesfiles and Projects have 'acc' in the name which will build with -DACCESSIBILITY which removes the following:
1. Flickering lights, strobing effects, slow glow and slow flickers are removed
2. Chaingun animated sprite when firing is removed
Thanks!
Enjoy it :)