Improve Poly UV Coords
Status: Beta
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songoftheweave
Improve the algorithm that assigns UV coordinates.
I think there is a bug that causes the UV scaling algorithm to do the opposite of what was intended. Currently the texture gets smaller as the faces get larger, I think the opposite was intended. Also, it fails on small faces (show a solid colour).
The reason I write improve rather than just fix that bug, is that I don't like how the texture scale change looks as I change the size of a polyhedron. It distracts from what is happening. The apparent texture scale needs to either stay the same, or perhaps there is a way to have variable scale that will look less distracting.