The program currently is not turn aware.
In Control, when a play hit pass, defaults to banker and banker draws card.
Need to implement a package to clearly identify when a player's turn begins / ends. and what action can a player choose at which stage. This package should be able to govern any player, including AI / Banker.
E.G.
Init Phase - Draws two cards. (Non applicable buttons should gray out)
Action Phase - Hit, Stand, Double Split.
End Phase - Wait util other players finish (Optional action: quit game) (Non application buttons should gray out)
Diff:
Diff: