point2point Code
Brought to you by:
alf_kraus
File | Date | Author | Commit |
---|---|---|---|
scripts | 2008-08-24 | alf_kraus | [r1] initial commit |
src | 2009-02-23 | alf_kraus | [r5] linux compile command |
CHANGES.txt | 2008-10-27 | alf_kraus | [r3] - bugfix for the case that the influence object... |
LICENSE.txt | 2008-08-24 | alf_kraus | [r1] initial commit |
README.txt | 2008-08-24 | alf_kraus | [r2] |
Maya point2point plugin deformer, use instead of wrap deformer to more efficiently wrap point-identical objects (poly to subd for example). Never shoots points back to the origin. The point2point deformer plugin was developed for Rigging, using wrap skinning. The character skinned had to be low poly and does not have to be seamless, head, hands etc. could be separate from the body to skin them easier. Using a wrap deformer to drive a highres full body maya subdiv to render came with lots of imprecision, shooting points and was extremely slow. The point2point deformer does the same job, is about 20 times faster and does not shoot points. Its not the same as the wrap though, objects need to be identical in their topology and the points will be forced to the exact position of their counterpart. License The contents of this file are subject to the Mozilla Public License Version 1.1 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is the point2point Maya Plugin. The Initial Developer of the Original Code is Alf Kraus. Portions created by Alf Kraus are Copyright (C) 2006. All Rights Reserved.