From: Soni L. <fak...@gm...> - 2017-09-20 17:18:43
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If we do get a new APNG, can we get full image interlacing? As you know, in APNG, you can do interlacing to make each frame visible faster at a lower resolution, but EACH FRAME ONLY. The idea with full interlacing is that you'd interlace IDAT and fdAT, such that you can quickly load the whole APNG animation (at a lower resolution), and slowly get it up to high-res by loading the following chunks. On 2017-09-20 12:30 PM, Pavel Zlatovratskii wrote: > > I don't think approval of APNG could be any use for now. It was > important in 2007 to motivate browsers (and other software) support > it. But today it is already have pretty wide support as you describe, > so I see no reason to not left it as Mozilla's "side-standard". > > May be it's possible to design some new animation PNG based on APNG > and make it standard. Like SPDY and HTTP/2: Google design and spread > SPDY, but SDPY is now left as SPDY, not became HTTP2.0 nor was > approved by IETF HTTP WG. > > There is also a little problem with official APNG same as Mozilla > APNG: current decoders may not able to handle approved aCTL chunk as > it is supposed to handle private acTL chunk. So without any benefit > for aCTL it may be never spread. > > 15.09.2017 2:09, Chris Lilley пишет: >> My reason for re-opening discussion is the "implementation and >> testing" part. APNG has since become widespread. Compared to animated >> GIF, it offers 24bit (and 48bit!) colors rather than 256, and full >> transparency rather than binary opacity. >> >> Regardless of what we may think about the reduced capabilities >> relative to MNG, or the advisability of re-using an image type for >> animations, this is the current state of the world and it seems >> sub-optimal to me that the PNG specification and extensions documents >> continue to not reflect this. I would like therefore to kick off >> informal discussion, then a formal discussion period and (re)vote. >> >> APNG continues to be supported in Mozilla Firefox (and other apps >> using the Gecko rendering engine), starting from version 3, June 2008. >> >> APNG is supported by Safari (and other apps using the WebKit >> rendering engine) since version 8, October 2014. >> >> In addition, native apps on MacOS X and iOS use native support for >> APNG, since iOS 10 and OS X Yosemite, October 2014. >> >> APNG is now supported by Google Chrome (and other apps using the >> Blink rendering engine, such as Opera and Samsung Internet), starting >> from version 59, June 2017. >> >> Microsoft Edge does not support APNG, but MS Edge Devs stated that >> this is "under review". Meanwhile, APNG displays in Edge as the first >> frame, which is the expected fallback behavior. >> >> A starter document is attached to facilitate discussion. >> >> -- >> Chris Lilley >> @svgeesus >> Technical Director @ W3C >> W3C Strategy Team, Core Web Design >> W3C Architecture & Technology Team, Core Web & Media >> >> >> ------------------------------------------------------------------------------ >> Check out the vibrant tech community on one of the world's most >> engaging tech sites, Slashdot.org!http://sdm.link/slashdot >> >> >> _______________________________________________ >> png-mng-misc mailing list >> png...@li... >> https://lists.sourceforge.net/lists/listinfo/png-mng-misc > > -- > Have a nice DOS. > > Pavel Zla...@ma...;sc...@ya... > > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > > > _______________________________________________ > png-mng-misc mailing list > png...@li... > https://lists.sourceforge.net/lists/listinfo/png-mng-misc |