[PocketNester-devel] =?gb2312?B?tPC4tDogW1BvY2tldE5lc3Rlci1kZXZlbF0gUkU6IFBvY2tldE5lcw==?= =?gb2312
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ricklei
I know exactly what you mean :-)=20 buttons are just quick solutions, I=A1=AFll try hardware buttons in = 0.6.x =20 -----=D3=CA=BC=FE=D4=AD=BC=FE----- =B7=A2=BC=FE=C8=CB: pne...@li... [mailto:pne...@li...] =B4=FA=B1=ED Brandon = Von Feldt =B7=A2=CB=CD=CA=B1=BC=E4: 2003=C4=EA2=D4=C211=C8=D5 0:31 =CA=D5=BC=FE=C8=CB: pne...@li... =D6=F7=CC=E2: [PocketNester-devel] RE: PocketNester 0.5.4 final = available, fixed save/load gfx error problem =20 So far this release seems to play a little faster/more responsively than the original release. Although the quicksave/load buttons are a nice improvement, what I meant was, is it possible to map them to a hardware button (0x86 and 0xC2 currently aren=A1=AFt being used)? That way you wouldn=A1=AFt need to exit game play (similar to what=A1=AFs found in = the desktop emulators). Also, the artifacting in loaded states seems to have been resolved. =20 Keep up the good work, Brandon =20 -----Original Message----- From: Rick Lei [mailto:ri...@ue...]=20 Sent: Monday, February 10, 2003 9:00 AM To: Wendell Beitzel; BlackBelt; Brandon Von Feldt; Guillaume; David Koren; Rakesh Rai Sodhy Subject: PocketNester 0.5.4 final available, fixed save/load gfx error problem =20 Hi all, PocketNester 0.5.4 final is ready! You can grab the MIPS P/PC version at: http://jetech.org/dl/pn054_mips_ppc.zip Other versions are also available for test: http://jetech.org/dl/pn054_arm_ppc.zip http://jetech.org/dl/pn054_sh3_ppc.zip http://jetech.org/dl/pn054_ppc2k2.zip =20 Save/load gfx problem has been fixed. I=A1=AFve also added two buttons = to the menu bar for quick save/load. SH3 P/PC version is also released for test. If you got some friend who has a SH3 P/PC, tell him! :-) 0.5.4 will be released to public soon if no major problems found. =20 Thanks to all you nice guys :-) =20 Rick Lei =20 |