Greetings,
I'm new to Plib and I'm having a problem with transparency in my
textures. I load my .obj model using:
testobj = ssgLoadOBJ ( "test.obj" ) ;
Now this will load the model and the associated .tga texture
automatically. The problem is that when displaying, I do not get the
transparency. The transparent regions of the texture just show up as
white. Can anyone help?
Thanks,
Marc
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