"Jari Jokivuori" <jar...@mo...> wrote:
>Hi,=20
>
>I'm fresh user of the PLIB and I have some questions..
>
>I loaded one 3d object as a ssgEntity and used that for 100 separate =
ssgTransform.=20
>(so I could get 100 3d object to the screen to test object culling)=20
Ok.
> I tried using makeDList() but no speed improvements here.=20
Have you tried to call
void ssgStripify ( ssgEntity *ent ) ;
This takes a bit of time, but only once. One thing game authors can do
is model in an external file format like *.obj or *.ac, load it into
PLIB (for example, using PPE, prettypoly.sf.net ), stripify it and
maybe clean it up and then save out as an *.ssg file. This will then
be loaded fast by the game and will render fast since stripified.
To stripify means to make strips and fans.
Keep us informed.
>Thanks,
>
>JJ
Bye bye,
Wolfram.
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