Hey plib-users,
is anyone here who has succesfully paired the plib library with
programmable OpenGL?
I am currently trying to include an FBO into the game TORCS (
http://torcs.sourceforge.net/) that uses PLIB to render.
I would like to render to texture using the FBO and my implementation fails
to get anything rendered apart from render calls not using PLIB. In this SO
post I explain my issue a bit more in depth:
http://stackoverflow.com/questions/43899832/render-opengl-scene-to-texture-using-fbo-in-fixed-function-pipeline-drawing
Any help is appreciated! Thanks a lot!
Cheers,
Konstantin
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