Thread: [Plib-users] Wrong Texture
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sjbaker
From: Michael W. <mic...@ti...> - 2005-02-26 19:34:46
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Hi all, I am using ssgaSky to build the sky im my simulation FDS. If I change interactively ( the simulation is running) the parameters of the cloud-layer ( height, transition etc.) and than rebuild the object cloud-layer, the textures of the cloud-layer are not the defined textures but the texture of the instruments. Is there any idea what is going wrong ? Best regards Michael |
From: Steve B. <sjb...@ai...> - 2005-02-26 21:04:54
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Michael Wessels wrote: > Hi all, > > I am using ssgaSky to build the sky im my simulation FDS. > > If I change interactively ( the simulation is running) the parameters of > the cloud-layer ( height, transition etc.) and than rebuild the object > cloud-layer, the textures of the cloud-layer are not the defined textures > but the texture of the instruments. > Is there any idea what is going wrong ? No - but it certainly sounds like a bug. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |
From: Michael W. <mic...@ti...> - 2005-02-27 09:55:42
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Is it more a bug in my program or in the ssgaSky-library ? Michael ----- Original Message ----- From: "Steve Baker" <sjb...@ai...> To: <pli...@li...> Sent: Sunday, February 27, 2005 12:01 AM Subject: Re: [Plib-users] Wrong Texture > Michael Wessels wrote: > > Hi all, > > > > I am using ssgaSky to build the sky im my simulation FDS. > > > > If I change interactively ( the simulation is running) the parameters of > > the cloud-layer ( height, transition etc.) and than rebuild the object > > cloud-layer, the textures of the cloud-layer are not the defined textures > > but the texture of the instruments. > > > Is there any idea what is going wrong ? > > No - but it certainly sounds like a bug. > > ---------------------------- Steve Baker ------------------------- > HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> > HomePage : http://www.sjbaker.org > Projects : http://plib.sf.net http://tuxaqfh.sf.net > http://tuxkart.sf.net http://prettypoly.sf.net > -----BEGIN GEEK CODE BLOCK----- > GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- > V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ > -----END GEEK CODE BLOCK----- > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > plib-users mailing list > pli...@li... > https://lists.sourceforge.net/lists/listinfo/plib-users |
From: Steve B. <sjb...@ai...> - 2005-02-27 14:41:49
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Michael Wessels wrote: > Is it more a bug in my program or in the ssgaSky-library ? If your description of the problem is accurate, then it sounds like a bug in ssgaSky. I'm really snowed under with work right now - so unfortunately, I don't have time to look for it. >>Michael Wessels wrote: >> >>>Hi all, >>> >>>I am using ssgaSky to build the sky im my simulation FDS. >>> >>>If I change interactively ( the simulation is running) the parameters > > of > >>>the cloud-layer ( height, transition etc.) and than rebuild the object >>>cloud-layer, the textures of the cloud-layer are not the defined > > textures > >>>but the texture of the instruments. >> >> > Is there any idea what is going wrong ? >> >>No - but it certainly sounds like a bug. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |
From: Michael W. <mic...@ti...> - 2005-02-28 07:32:45
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I could solve the problem in using the functions setElevation etc. for the cloudlayer. Michael ----- Original Message ----- From: "Steve Baker" <sjb...@ai...> To: <pli...@li...> Sent: Sunday, February 27, 2005 5:38 PM Subject: Re: [Plib-users] Wrong Texture > Michael Wessels wrote: > > Is it more a bug in my program or in the ssgaSky-library ? > > If your description of the problem is accurate, then it sounds > like a bug in ssgaSky. > > I'm really snowed under with work right now - so unfortunately, > I don't have time to look for it. > > >>Michael Wessels wrote: > >> > >>>Hi all, > >>> > >>>I am using ssgaSky to build the sky im my simulation FDS. > >>> > >>>If I change interactively ( the simulation is running) the parameters > > > > of > > > >>>the cloud-layer ( height, transition etc.) and than rebuild the object > >>>cloud-layer, the textures of the cloud-layer are not the defined > > > > textures > > > >>>but the texture of the instruments. > >> > >> > Is there any idea what is going wrong ? > >> > >>No - but it certainly sounds like a bug. > > ---------------------------- Steve Baker ------------------------- > HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> > HomePage : http://www.sjbaker.org > Projects : http://plib.sf.net http://tuxaqfh.sf.net > http://tuxkart.sf.net http://prettypoly.sf.net > -----BEGIN GEEK CODE BLOCK----- > GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- > V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ > -----END GEEK CODE BLOCK----- > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > plib-users mailing list > pli...@li... > https://lists.sourceforge.net/lists/listinfo/plib-users |