Hi -
I'm looking for suggestions as to an efficient way to model an infinite
plane. My thought is to subclass VtxTable and use the pre-cull callback
to compute the intersection of the plane with the frustum, and place
those points into the VtxTable prior to returning.
This is the general case -- i.e. where the plane itself may not be
aligned with the frustum in any particular way.
Dan
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