My app uses SDL_Net for network communications, it works fine. I haven't
done anything with using SDL for graphics, however. I converted my entire
graphics code to plib/pui.
I just add -lSDL_net to my linker line and I can use the SDL_Net functions
just fine.
--
Brian
On Sat, 18 Jan 2003, SkyFlash wrote:
>I read you can use PLIB with SDL.... anyone ever did that?
>
>The problem is that my app already uses SDL and SDL_Net and there is no
>way to get it out of it,
>and I cant seem to get both GLUT AND SDL working together peacefully.
>Which I actually didnt even expect.
>
>So, how can I use ssg and draw in the SDL screen? Are there any other
>things I need to do / need to think of?
>Is there maybe a tutorial page somewhere from someone that did something
>daring like that? Lol
>
>SkyFlash
>
--
Brian Hayward
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