I'm using ssgaParticleSystem to simulate water shooting out of the back of a jet-ski.
I find that as I change the rate (setCreationRate) of the generated particles (depending on the jet-ski power) ... there are particles that do not seem to being updated ...
If the creation rate is constant ... everything is fine.
As I reduce the creation rate (say from 100 to 90) ... there are 10 particles 'frozen' in the air ... they will disappear after time-to-live ...
If creation rate changes from 90 back to 100 ... say before the particles disappear ... they will start to be updated once again !
I had a look at the ssgaParticleSystem code, but I'm not sure why this is occurring.
Any ideas ?
Nick
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