On Saturday 20 July 2002 16:27, Steve Baker wrote:
> Rolf Jakob wrote:
> > Is there an optimization to kill nearby vertexes ?
>
> Yes - I think someone must have added something like that.
>
> I just created a very tiny cube in AC3D - and when I load it into PPE (a
> PLIB-based modeller), it comes out as a flat rectangle.
>
> > I have quite small characters (~0.61 in height) and after some changes to
> > the model one hand shows up as only two lines when loaded into plib. In
> > the modeller (AC3D) it's ok. Also a two sided mesh partly disappears
> > depending on the camera angle.
> >
> > Is there an absolute threshold I should consider when drawing small
> > things ?
>
> Evidently.
>
> Does anyone want to confess to making this change? If so, the threshold
> needs to be **MUCH** smaller.
Could someone point me to where to lower this threshold ?
The alternative to scale everything up scares me as I have several absolute
positions in a database which would be invalid after scaling the scene.
Maybe my problem with ssgLOS is also related to that ?
Thanks,
Rolf
--
Rolf Jakob at home (rj...@du...)
WWW : http://www.franken.de/users/duffy1/rjakob (KDE-Utils and CCS)
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