Hi guys,
Thank you very much to steve and sebastian for quick replies. I did =
have a look at using ssg instead of Performer but the client =
specifically wants performer used as the rendering library. I have also =
looked into using GLUI before i decided on PUI but i didnt understand =
how to incorporate it into a performer application. Besides, it relies =
heavily on GLUT and i dont want to have to use GLUT.
The software we are developing is titled 'Real Time Reporting of Image =
Depth Statistics'. The software is supplied with a .3ds file to load =
and render and also perform some statistical extraction. I need a gui =
so users can modify system variables at runtime. The gui needs to use =
opengl as the renderer and has to be able to work with an app that is =
run in fullscreen and initialized by opengl performer. =20
What i need for my gui is very similar to the one created for the Pretty =
Poly Modeler (refer to steve's plib page->gallery and the pretty poly =
screenshot on that page) and thats why i want PUI, it can do what i =
want. BUT i dont want to use GLUT. I have written my own font routines =
and i know that i could replace all the calls from PUI to other external =
modules with my own too. But i like steve's idea now of just linking to =
the other libs.
Unfortunately, all my experience with compiling is in vc++. I know the =
basics of makefiles and gcc but i dont know how to make libs. could i =
please get some hints on how to compile the source of pui into one lib ?
thanks once again,
Andrew
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